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part2
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1994-04-15
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Path: bloom-beacon.mit.edu!news.media.mit.edu!uhog.mit.edu!europa.eng.gtefsd.com!mozart.amil.jhu.edu!blaze.cs.jhu.edu!jyusenkyou.cs.jhu.edu!not-for-mail
From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
Newsgroups: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.atari,rec.games.video.3do,rec.games.video.advocacy,news.answers,rec.answers
Subject: rec.games.video Frequently Asked Questions (part 2 of 3)
Followup-To: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.atari,rec.games.video.3do,rec.games.video.advocacy
Date: 15 Apr 1994 18:15:44 -0400
Organization: Johns Hopkins University CS Dept.
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Message-ID: <2on3mg$ds4@jyusenkyou.cs.jhu.edu>
Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
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Archive-name: games/video-games/faq/part2
Section 5: Game-Specific Questions (including spoilers for pack-in games):
=========================================================================
Debug mode and level select on Sonic the Hedgehog.
Level select:
1) U, D, L, R, A+Start
2) U, D, D, D, L, R, A+Start (Japanese version)
Debug mode:
1) U+C, D+C, L+C, R+C, then A+Start.
2) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start. (Japanese version)
3) C, C, C, C, U, D, L, R, A+Start.
4) U, C, D, C, L, C, R, Start, Hold A [immediately after start]
The best information is that 1)-2) do it on older Sonics, and 3)-4) on newer
ones. I have no idea if 3) and 4) work on the Japanese version. Keep your
fingers on A and Start until Sonic first appears in an act. Within debug mode,
B toggles between sprite mode and normal mode; A selects the sprite, and C
places it. There should be a bunch of hexadecimal numbers on top of your
score. (Sonic also can't die by getting hit or falling onto spikes in this
mode.)
Codes for Sonic II.
For the level select, go to the sound select screen, set it to 19, press C, set
to 65, press C, set to 9, press C, set to 17, press C. Go to the main screen
and wait until the 1 player/2 player menu appears, and press A+start.
For 14 continues, the code is 1, C, 1, C, 2, C, 4, C on the sound test screen.
To become Super Sonic without collecting emeralds, the code is 4, C, 1, C, 2,
C, 6, C. Select a stage and hold down A while pressing START. (You still
need to collect 50 rings.)
For debug mode, go into the level select and in its own sound test, 1, C, 9, C,
9, C, 2, C, 1, C, 1, C, 2, C, 4, C. Select a stage and hold down A while
pressing START.
The 96 worlds on Super Mario World.
> All Stages, All Exits (Yes, Virginia, there are 96)
(NOTE: exits marked with '*' do NOT contribute to the *96 total)
Stage Exit 1 Exit 2
---------------------- --------------------- -------------------------
Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
Yoshi's Island 1 Yellow Switch Palace
Yoshi's Island 2 Yoshi's Island 3
Yoshi's Island 3 Yoshi's Island 4
Yoshi's Island 4 Iggy's Castle
Yellow Switch Palace Yellow Switch Palace
Iggy's Castle Donut Plains 1
Donut Plains 1 Donut Plains 2 Donut Secret 1
Donut Plains 2 Donut Ghost House Green Switch Palace
Green Switch Palace Green Switch Palace
Donut Ghost House Donut Plains 3 Top Secret Area
Top Secret Area
Donut Plains 3 Donut Plains 4
Donut Plains 4 Morton's Castle
Donut Secret 1 Donut Ghost House Donut Secret House
Donut Secret House Donut Secret 2 Star Road 1
Donut Secret 2 Donut Plains 3
Morton's Castle Vanilla Dome 1
Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
Red Switch Palace Red Switch Palace
Vanilla Ghost House Vanilla Dome 3
Vanilla Dome 3 Vanilla Dome 4
Vanilla Dome 4 Lemmy's Castle
Lemmy's Castle Cheese Bridge Area
Vanilla Secret 1 Vanilla Secret 2 Star Road 2
Vanilla Secret 2 Vanilla Secret 3
Vanilla Secret 3 Vanilla Fortress
Vanilla Fortress Butter Bridge 1
Cheese Bridge Area Cookie Mountain Soda Lake
Soda Lake Star Road 3
Cookie Mountain Ludwig's Castle
Butter Bridge 1 Butter Bridge 2
Butter Bridge 2 Ludwig's Castle
Ludwig's Castle Forest of Illusion 1
Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
Blue Switch Palace Blue Switch Palace
Forest of Illusion 3 Forest Ghost House Roy's Castle
Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
Forest Secret Area Forest Fortress
Forest Fortress Star Road 4
Roy's Castle Chocolate Island 1
Chocolate Island 1 Choco-Ghost House
Choco-Ghost House Chocolate Island 2
Chocolate Island 2 Chocolate Island 3 Chocolate Secret
Chocolate Island 3 Chocolate Island 3 Chocolate Fortress
Chocolate Fortress Chocolate Island 4
Chocolate Island 4 Chocolate Island 5
Chocolate Island 5 Wendy's Castle
Chocolate Secret Wendy's Castle
Wendy's Castle Sunken Ghost Ship
Sunken Ghost Ship Valley of Bowser 1
Valley of Bowser 1 Valley of Bowser 2
Valley of Bowser 2 Valley Ghost House Valley Fortress
Valley Ghost House Valley of Bowser 3 Larry's Castle
Valley of Bowser 3 Valley of Bowser 4
Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
Valley Fortress Back Door
Larry's Castle Front Door
Back Door *END
Front Door *END
Star World 1 Star Road 1 Star Road 2
Star World 2 Star Road 2 Star Road 3
Star World 3 Star Road 3 Star Road 4
Star World 4 Star Road 4 Star Road 5
Star World 5 Star Road 1 Star Road 6
Gnarly Tubular
Tubular Way Cool
Way Cool Awesome
Awesome Groovy
Groovy Mondo
Mondo Outrageous
Outrageous Funky
Funky Star Road 7 (Yoshi's House)
(Mario Mania)
> Super Mario World Map
**********
*MAIN MAP*
**********
P3---27---28---29---30---31---32---.
| |
.---34---33 | |
| | `---' |
P4 | |
| |
35 |
P3 23------. | |
| | | | |
*---20 21--. 24 * .' |
| | | | | | |
`---18--' 22 25 `--' |
| | |
| 26 |
| | |
| P4 |
| .--38---37---.
| | |
| | 41---+-------39--40
.--13--------15---. | | | |
| | | | | 42 `---43---'
| | | 16---17 | |
12---9 10--. `-P2 *---45---' 46--'
| | | |
| | | |
`---8 11--P1 To Valley Of P5 |
| | Bowser Map \ 48-----47
| * | \ |
| | \ |
7-. P6 .----56 \|
| | | .--. +
1 6 | | | | |\
| | `--55 51---+--50--49 \
| 5-' | | | | | |
| | 53-------52 `--' `--'
2---3--4
********************** ************
*VALLEY OF BOWSER MAP* *STAR WORLD*
********************** ************
19----P2 *
| / \
P1 / \
*----58 59 *-----54 57-----*
| | | \ /
60---61 62 \__36 * 68_/
| | | / | \
63---64---65---66---To Main Map / 67 \
/ / \ \
*----' `----*
P6-------44---------P5
*********
*SPECIAL*
*********
*--76--75--74--73--.
******** |
*LEGEND* *--69--70--71--72--'
********
1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
12- Green Switch Palace 42- Forest Secret Area 72- Awesome
13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
14- Top Secret 44- Chocolate Secret 74- Mondo
15- Donut Plains 3 45- Forest Fortress 75- Outrageous
16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
19- Donut Secret 2 49- Chocolate Island 2
20- Vanilla Secret 1 50- Chocolate Island 3
21- Vanilla Dome 2 51- Chocolate Fortress
22- Red Switch Palace 52- Chocolate Island 4
23- Vanilla Ghost House 53- Chocolate Island 5
24- Vanilla Dome 3 54- Star World 2
25- Vanilla Dome 4 55- #6 Wendy's Castle
26- #3 Lemmy's Castle 56- Sunken Ghost Ship
27- Vanilla Secret 2 57- Star World 3
28- Vanilla Secret 3 58- Front Door
29- Vanilla Fortress 59- Back Door
30- Butter Bridge 1 60- Valley Of Bowser 4
Sol-Feace code:
Press the sequence A, B, C, A, B, C, B, C, B, A on the title screen. Select
continue. This will let you select the starting stage and get 99 ships in the
options screen.
Streets of Rage code:
Press start on controller 1 to enter options, then press right+A+B+C on
controller 2. On the non-CD version, you can do this on controller 1.
Streets of Rage II code:
Go to the screen before the options screen, go to the "options" line, and
press A and B on the second controller and hold, then go to the options screen.
The options screen will now have a stage select and extra difficulty levels.
Keith Courage code:
Reset the game, and hold I, II, and SELECT at the same time until "start"
appears. Press U 8 times for the debug screen.
Ninja Spirit code:
Press START while holding SELECT at the title screen for the sound test option
to appear in the menu.
For a stage select, on the title screen press II, I, II, II, I, II. Hold
SELECT and press RUN. You can now stage select 1-3. To select 4-6, hold down
SELECT while choosing a level.
The message "Have you played Mr. Heli" appears with I, II, II, I, SELECT, RUN
or I, II, II, I, SELECT, II, I, I, II. (the latter unconfirmed)
Gate of Thunder code:
On the title screen, I, II, II, I, S, I, II, I, II, S, S, RUN and enter the
configuration menu for a stage select.
Bomberman on Turbo Duo pack-in CD:
The following code on the Gate of Thunder/Bonk CD will let you play
Bomberman, a hidden fourth game: U, R, D, L, II.
``What are all the home Street Fighter II versions?''
There are of course the SNES versions of SF2 (2 meg) and SF2HF (Turbo) (2 1/2
meg). The HF game doesn't have a true Champion Edition mode; Champion Edition
mode removes the HF-specific moves but leaves in other differences. The
Genesis version is 3 megabytes; it doesn't have a true Champion Edition mode
either.
The PC Engine version (Champion Edition) is out in Japan for 9800 yen. The
game is 2 1/2 megabytes (2 1/2 times as large as any other PC Engine
cartridge). The controller was released separately for 3980 yen. Chances
this version will come out in America are negligible. Note that the PC Engine
game, at the usual import game rates, plus the price for adapters and imported
controller, costs more than just buying a Genesis or SNES in America and get-
ting SF2 for it.
There will allegedly be a Sega CD version of Streetfighter II. There's an
illegal Famicom version; EGM claimed a legal NES version, which Capcom denies.
There is an Amiga version, sold only in Europe. (Some dealers can get you one
in America anyway.) There's also a legal IBM PC version (which is not very
good) and a widely circulated Asian pirate version.
Mortal Kombat versions and codes:
There are versions for SNES, Genesis, Game Gear, Gameboy, and PCs, with
upcoming Sega CD (12/30/93, apparently delayed) and CD-32 versions. There is a
rumored Jaguar version which, as the story goes, is _not_ being done by
Acclaim. The Nintendo one is censored; fatalities are renamed to "finishing
moves"; blood is removed and bloody fatalities are replaced by different
fatalities without blood. The Genesis and Game Gear versions are somewhat
censored, but can be fixed with an "Arcade Mode" code. Use the code on the
text screen which talks about codes: ABACABB (Genesis), 2,1,2,down,up (Game
Gear).
The Genesis cheat code is DULLARD entered on the title screen. Flags are:
0 Player 2 dies after one hit. (Unless Reptile gives a hint or player 2
is the second computer player on an endurance match)
1 Player 1 dies after one hit.
2 Objects always fly across the moon (makes getting to Reptile easier)
3 Programmer face/initials fly across the moon.
4 Reptile always gives hints at the start of a match.
5 Infinite credits.
6 Lets the computer do fatalities on you (it normally won't).
7 Some sort of difficulty code.
The Game Genie blood codes for the SNES version (use all five) are: ddbfd7a7,
ddb4dd07, ddb4dda7, ddb4df07, ddb4dfa7. On a copier, change
6D 25 AE 29 D0 31 12 36 54 3A 75 42 B7 46 F9 4A to
10 00 18 00 1A 00 1B 00 1C 00 1D 00 1E 00 1F 00. (It should be at offset
1C18, or sector 14 offset 24.) These codes only change the color of the
white 'sweat' to blood, and don't fix the fatalities. The Game Genie codes
just translate to the 00 parts of the copier code. They don't fix the color of
the heart Kano pulls out; I have no idea if the copier codes do.
EGM listed, and printed screen shots for, the one-address code bdb4dd07. I
have no idea how the two codes compare. (If this is equivalent to the first
code, and does it in only one address, it might be possible to do other stuff
in addition, like get that heart color right, or spell "Raiden" with an 'i'....)
There are a number of people, it seem, who think neither version is very good.
(Not because of the fatalities, but because of bad playability on SNES and
bad graphics and sound on Genesis.)
There is a code to play as Goro on the Gameboy version. Finish the game, wait
for the credits to finish, and at "The End" hold up+left+select+A. Enter
your initials and press A,
The Japanese (Super Famicom) version does not have the blood or violence.
There is no Mega Drive version.
Street Fighter II codes:
Down-Right-Up-Left-Y-B-X-A on the Super Famicom version, Down-Right-Up-Left-Y-B
on the SNES one. Right and left are the buttons, not the right and left on the
control pad. Do this at the start of the Capcom screen and finish it before
the screen fades; when it works a tone will sound. This lets you select a
character versus himself.
The second secret code brings up the CONFIG menu: hold down the select button
and keep holding it while you start the game. This allows you to change
options in the middle of the game.
If you hold down the left and right buttons on the second controller, you
will be taken through the character description scenes and can let go to select
which character you want to see in the demo.
There is no code to let you play as the last four characters. The following
Game Genie code can be used in versus mode with the first player as Ryu, and
the second player selecting an ordinary character but picking the boss
character's screen.
10a40767, f0ae6d04, df80ad64
The code is fairly buggy/crash-prone, and not very useful.
The following code does the same thing without color problems. f0ae6d04, go to
VS mode, select your player and boss stage, and reset at round start. Then add
the codes 10a40767, 67666d0d, df80ad64. Select the same player and boss stage.
To play in one-player mode, add a2a6af04 plus the following codes: M. Bison,
b9a0af04; Sagat, b1a0af04; Vega, 35a0af04; Balrog, cba0af64 and dba0afa4.
On SF2 Turbo, the Down-Right-Up-Left-Y-X code (plus B-A on Japanese versions)
works in two places. On the Capcom logo, it disables all special moves; where
"turbo" is displayed, and done on controller 2, it lets you choose 11 speeds.
You _can_ disable the special moves in a player-versus-player game; do the code
on the VS. Battle stage select option.
The code 7e183e0f lets you play a SNES/SF NTSC Hyper Fighting on a PAL system
using the Game Action Replay, though it still has some problems. The Game
Genie code 6dc0efd5 supposedly works too.
On the Genesis version of SF2 Turbo, the code down, z, up, x, a, y, b, c
disables all the _standard_ moves when entered at the CAPCOM logo, sets the
champion mode to a higher speed if entered while the logo is spinning, and
allows picking the same character twice in the match mode. EGM gives a three-
button controller code as down, c, up, a, a, b, b, c.
``What is the difference between the Japanese and American versions of SFII?''
One background character's hand motions were changed in the US version to look
less like masturbation.
The bosses' names are also different on both arcade and home versions:
USA Japan
Balrog M. Bison (named after Mike Tyson)
Vega Balrog
M. Bison Vega
The secret codes to play character-versus-character are also different.
On Turbo Edition, Vega's claw doesn't draw blood when hitting an opponent.
``What are the Ranma 1/2 games available?''
There are a large number of Japanese Ranma 1/2 games; see the anime video
game list. The first Super Famicom fighting game was ported to the US as
"Street Combat", and is unrecognizeably changed. The second was ported as
Ranma 1/2 and had only the voices changed (they do _not_ fit the American
voices).
``What version of Might and Magic is available for the Genesis?''
It's Might and Magic II, even though it's packaged without the number II.
``What are the Japanese Super Mario games which correspond to the US ones? I
hear there was a Mario game in Japan that did not make it to the US.''
The Japanese Super Mario 2 was a Famicom Disk System game never ported to
the NES. The US Super Mario 2 was adapted from a non-Mario Japanese game
called "Dream Factory Doki Doki Panic". This game in turn was sold in Japan
as Super Mario USA. The Super Mario All-Stars cartridge (Super Mario
Collection in Japan) has all four of these games.
``Can you play Forgotten Worlds (Japanese PCE-SCD) on a TG-16, even though the
controller doesn't fit?''
Button I fires, button II is clockwise. You can make either SELECT or button
III be counterclockwise, so you can play the game on a TG-16 if you don't mind
using SELECT as an action button.
The controller fits on the Turbo Duo, since the Turbo Duo uses PC Engine type
controllers (the regular TG-16 uses its own odd controllers).
``Why does John Madden 93 Championship Edition for the Sega Genesis sell for
such a high price?''
It's priced for rental, not for sale, just like many video tapes. Selling them
to consumers is still legal, but not really intended.
``Is the Japanese version of Mortal Kombat censored?''
The Super Famicom version is. There is no Mega Drive version at all.
``What Final Fantasy games correspond to the US ones?''
Final Fantasy 4 easy edition in Japan is FF2 in the US. FF6 in Japan will
apparently be FF3 in the US, and the Japanese FF5 will be completely skipped.
--
Ken Arromdee (email: arromdee@jyusenkyou.cs.jhu.edu)
ObYouKnowWho Bait: Stuffed Turkey with Gravy and Mashed Potatoes
"You, a Decider?" --Romana "I decided not to." --The Doctor